bord

PROJECT BEYOND: SLEEP

This is a routine board made for children with adhd to create an effective bedtime routine so that both children and parents will sleep better.


CONTEXT

This is a team project for sleep. For this project we needed to design a screen free interactive products that help create an effective bed time routine for a target group. We were allowed to choose our own group so we chose young children with adhd.


ROLES

Deskresearch, persona's, context map, User journey, requirement list, morfological chart, lo-fi prototype, customer journey, ect.


TIMELINE

10 weeks, november 2024 - january 2024


RESEARCH

To visualize who our target group is we used a few techniques: we started with doing deskresearch and doing a few interviews

  • It's very important for children to have a fixed sleeping schedule
  • All the children we interviewed preferred to sleep with a nightlight
  • Sleep rituals like reading time help with falling asleep faster
  • Fixed routines help with regulating the sleep drive which is very important for children

Having a persona and context map helps us visualize our target group and so we have a deeper understanding of how our persona sleeps at night and the problems they deal with. This way we have a reference point to work with.

PERSONA'S AND CONTEXT MAP

USER JOURNEY

To reach a deeper understanding we also made a user journey. So we can have a guide for their needs.

USER REQUIREMENTS

We have compiled a program of requirements based on our desk research and interviews. We have given each of these requirements a priority using the MoSCoW method.

children

  • User wants the product to be easy to use (M)
  • User wants the product to have a nice appearance so that it appeals to them (S)
  • User wants to feel safe and not overstimulated (M)
  • User wants a tool that helps to let go of worrying thoughts (C)
  • User wants to have an overview of the time (S)
  • User wants to see at which step it is in the routine (M)

parents

  • User wants the product to be child-friendly (M)
  • User wants the product to provide a fixed routine for the child (S)
  • User wants the product to be able to use independently (M)
  • User wants the product to promote the child's sleep (M)
  • User wants them to experience a better night's sleep themselves (M)
  • User wants the children to be stimulated to use the product (S)

business

  • Product must be sustainable
  • Product must be child-friendly
  • Product must improve the daily rhythm of children and parents
  • Product must be inclusive
  • Product must promote independence in a positive way
  • Product must be screenless
  • Product must work without a website or app

MORFOLOGICAL CHART & SKETCHING

From here we wrote down all the functions and used a morfological chart to see in which ways we could implement it. From there we made a sketch for our lo-fi prototype

LO-FI PROTOPE AND TEST RESULTS

This is our lo-fi prototype:
This board is divided into 2 parts: a morning routine and an evening routine. The day starts with a good morning from our character 'Puk', so you then go through your routine with him. We chose a fox instead of a human so that this can be inclusive for all types of children. The intention is to have many different types of these cards so that children have the freedom to create their own routine, because everyone has a different routine!

Many children still need a night light because they are afraid of the dark. So we have another projector that will be placed at the top of the board. You can operate this light with a push button.

Finally, we also have speakers on the side, but we have not yet incorporated them into this prototype due to lack of time. Children can also play music quietly in the evening so that they can relax.

FEEDBACK ROULETTE

We were able to test this prototype with our peers. We did 5 rounds with two people every round. We wanted to test if users were able to understand how it works and if there were any confusions.

FEEDBACK

  • Putting the cards on top was not optimal they kept flying off and it was a little difficult - solution using velcro or magnets to stick them on
  • The journey needs to be a little more clear

CUSTOMER JOURNEY

Now that we have a prototype we wanted to visualize how our user feels from the beginning to the end.

  1. the user sleeps poorly because he has no routine
  2. the user receives the board from his parents
  3. the user plays with the board, but does not yet know what he can do with it
  4. the user clicks on the buttons to see what it does
  5. the user finds out that the board lights up and projects stars and that it makes sounds
  6. together they hang the sign in Xander's room
  7. the user finds the cards and places them on the board with the help of parents
  8. Evening comes and the routine has started and he follows the routine that is indicated
  9. he finds it difficult to complete the first task he is still getting used to the new routine
  10. he completed the first task and checked it on the board
  11. he starts to understand the board and completes the rest of the tasks
  12. all tasks are now completed and he is starting to feel sleepy
  13. Now Xander can turn on the music and lights
  14. he lies in his bed listening to the soothing music and sees the stars on the ceiling
  15. the stars make him feel at ease and allow him to sleep at ease

FINAL PROTOTYPE